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Answer by TheNoobieWaffle

Solved it after so much stress. Problem line: links.t.position = hitInfo.point + (links.t.up * _INPUT_PlayerHeight * .5f); Fixed line:links.t.position += -links.t.up * hitInfo.distance; Reason: The...

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Answer by TheNoobieWaffle

Use the Continuously Compounded Interest in this situation. www.mathwarehouse.com/compound-interest/continuously-compounded-interest.php float value = 362.4f; float rate = .95f; void Update() { float...

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Answer by TheNoobieWaffle

Maybe this helps? http://docs.unity3d.com/ScriptReference/AsyncOperation-priority.html

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Answer by TheNoobieWaffle

https://docs.unity3d.com/ScriptReference/Object.DontDestroyOnLoad.html Is only the canvas not getting removed? You may need to obtain the children of the transform and set all of them to not destroy on...

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Answer by TheNoobieWaffle

https://forum.unity3d.com/threads/system-for-sending-and-receiving-messages-between-server-and-clients-on-the-unity-llapi.442782/ :) This is more for what would run on a client, and maybe even run on a...

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Answer by TheNoobieWaffle

I was using Unity's MasterServers to allow game instances to find each other. When you host an internet server, it would create a listing on the MasterServer. I simply needed call...

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Answer by TheNoobieWaffle

It sounds like you would need to load a scene then move and scale all of its items down to be inside the cube. Interesting concept but there is no easy way of doing that. You would have to load the...

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