Answer by TheNoobieWaffle
Solved it after so much stress. Problem line: links.t.position = hitInfo.point + (links.t.up * _INPUT_PlayerHeight * .5f); Fixed line:links.t.position += -links.t.up * hitInfo.distance; Reason: The...
View ArticleAnswer by TheNoobieWaffle
Use the Continuously Compounded Interest in this situation. www.mathwarehouse.com/compound-interest/continuously-compounded-interest.php float value = 362.4f; float rate = .95f; void Update() { float...
View ArticleAnswer by TheNoobieWaffle
Maybe this helps? http://docs.unity3d.com/ScriptReference/AsyncOperation-priority.html
View ArticleAnswer by TheNoobieWaffle
https://docs.unity3d.com/ScriptReference/Object.DontDestroyOnLoad.html Is only the canvas not getting removed? You may need to obtain the children of the transform and set all of them to not destroy on...
View ArticleAnswer by TheNoobieWaffle
https://forum.unity3d.com/threads/system-for-sending-and-receiving-messages-between-server-and-clients-on-the-unity-llapi.442782/ :) This is more for what would run on a client, and maybe even run on a...
View ArticleAnswer by TheNoobieWaffle
I was using Unity's MasterServers to allow game instances to find each other. When you host an internet server, it would create a listing on the MasterServer. I simply needed call...
View ArticleAnswer by TheNoobieWaffle
It sounds like you would need to load a scene then move and scale all of its items down to be inside the cube. Interesting concept but there is no easy way of doing that. You would have to load the...
View Article