Use the Continuously Compounded Interest in this situation.
www.mathwarehouse.com/compound-interest/continuously-compounded-interest.php
float value = 362.4f;
float rate = .95f;
void Update() {
float *= rate;
}
can be redone as
float e = 2.71828f;//Do not change. This is a constant.
float value = 362.4f;
float rate = -.05f;
void Update() {
value *= Mathf.Pow(e, rate*Time.deltaTime*50);//Multiplied by 50 because its rather slow
}
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