Quantcast
Channel: Answers by "TheNoobieWaffle"
Viewing all articles
Browse latest Browse all 21

Answer by TheNoobieWaffle

0
0
It sounds like you would need to load a scene then move and scale all of its items down to be inside the cube. Interesting concept but there is no easy way of doing that. You would have to load the scene then make a list of all that scene's items then make your own method to translate and scale the parts. I'm not sure if there is a way to see what scene an object is from, but.... your best bet of finding out is this: https://docs.unity3d.com/ScriptReference/SceneManagement.SceneManager.html If you're planning on making a TV or something similar that will have parts in it that the player cant really interact with your best bet might be to just make prefabs, then delete them from the scene and re-instantiate them at a later time.

Viewing all articles
Browse latest Browse all 21

Latest Images

Trending Articles





Latest Images